I then moved on to create a quick setting for my character where
all of the animation will be held. I used a box to create a floor and another
box to create the walls. I converted the wall boxes to and editable poly and
deleted a few of the segments to create holes for the doors in the walls. I
then used another box to create a basic door and assigned a colour and glass
texture to it then placed it in all of the door spaces. I then assigned some
other colours to the floor and the walls.
I then created an editable poly box and applied various
techniques to create a layered trolley, then placed various sized boxes on it. Next
I created a bucket for my character to carry which would swing from the arm
with the hook. This was created using two cylinders, one of which has the bend
modifier to form a handle.
I then placed in some labels to go on the trolley and the wall
near the doors to aid the viewer. Next I saved it and merged the villain
animation scene with the character putting them in the same file. I made a few
adjustments to the size of the scene layout so that the character fitted with
the scene.
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