Sunday 19 February 2012

Basic Character Tutorial

I have created a basic person before, but it was a rather rushed and simple attempt. To start create a box and assign a number of segments to the different regions and convert the box to an editable poly. Next highlight the top left and top right vertices and pull those outwards a little to create the shoulder blades. Move down and select the bottom left and right vertices and pull them upwards a little to create the pelvis.

Next switch to the polygon selection mode and select the polygon to extrude the arms and the legs. Switch between the extrude tool and the bevel tool to create bumpy looking arms and legs which should make them look a little more real. This will help making the biceps and triceps look bigger than the forearm and the quadriceps bigger than the rest of the leg.

Next use the bevel tool to extrude the neck out a little and then bevel it open to create a space for the head. Bevel it round to round off the head once it looks big enough for the body.


Adding bones to the person is also quite a simple method. Simply add bones to the person you created starting off with the spine and working the way through the body. Make sure that all of the bones are contained within the mesh of the person then select the skin modifier. This will attach the mesh to the bones. If the skin modifier doesn’t work apply the physique modifier and use the envelope option to even out the mesh to the bones.

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