In the material editor chose a standard material – multi sub object and set the number to two. Make one material black and the other white to form the colour of the pupils and the cornea then drag this new material to the first sphere.
In the create panel choose space warps – geometric/deformable FFD box. Click and drag the FFD box around the eye and set number of points to two. Go to bind which is located on the toolbar next to link/unlink which will allow you to select points on the eye which can be moved around.
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